Hypotheses · trait · IQ15-slow-to-recover-time-after-time
IQ15: slow to recover time after time
best [stiff fences or high casualties] AMBER A/E 1.128 on 1023 bets
Starts the thread “IQ15: slow to recover time after time” 1 hypothesis
- Proposed
- Designed
- Discovery
- Promising
- Falsification
- Frozen
- Vault
- Provisional
- Shadow
- Validated
- Live
- Source
- Imported from the RaceiQ study
- Made by
- import
- Created
- 15 Oct, 23:10
- Tests logged
- 5
Mechanism and rationale
NEGATIVE: among the slowest quarter of the field to recover after its obstacles in two or more of its last three runs in today's code.
The rule
race_type IN ('Chase', 'Hurdle') AND s_recovery_slow3 >= 2Reads: race_type, s_recovery_slow3
Pre-registration
- Spec hash (sha256 of the canonical pre-spec)
- not designed yet
- Frozen
- not frozen
- The definition can still change.
- Broad
race_type IN ('Chase', 'Hurdle') AND s_recovery_slow3 >= 2
- Kind
remarks
- Origin
research/experiments/raceiq/results.jsonl
- Refinements
[ { "name": "chase", "rule": "(race_type IN ('Chase', 'Hurdle') AND s_recovery_slow3 >= 2) AND (race_type = 'Chase')" }, { "name": "stiff fences or high casualties", "rule": "(race_type IN ('Chase', 'Hurdle') AND s_recovery_slow3 >= 2) AND ((track_fences = 'stiff' OR track_casualties = 'high'))" }, { "name": "galloping track", "rule": "(race_type IN ('Chase', 'Hurdle') AND s_recovery_slow3 >= 2) AND (track_character = 'galloping')" }, { "name": "sharp track", "rule": "(race_type IN ('Chase', 'Hurdle') AND s_recovery_slow3 >= 2) AND (track_sharpness >= 2)" } ]
Result (from the archive)
info sharp track · 15 Oct, 23:10
- Bets
- 1,685
- A/E
- 1.00
- winners vs the prices
- SP return
- -28.9%
- level stakes
- Betfair SP return
- -5.1%
- 1,685 bets with a BSP
Strike rate 8.0%.
By period
Falsification
No attacks yet. Only promising ideas are attacked.
Sealed holdout (vault)
Not queried. Only a frozen idea can spend its one query against the 2020-25 holdout.
Forward record
No forward record. Shadow tracking starts after the vault and counts only races run after the freeze.
Lineage
No parent and no descendants yet. When an agent mutates, generalises or splits this idea, the new hypotheses appear here.
Agent runs
No agent has worked on this yet.
Timeline
IQ15-slow-to-recover-time-after-time Discovery → KILLED import: best [stiff fences or high casualties] AMBER A/E 1.128 on 1023 bets
· importer
import result for IQ15-slow-to-recover-time-after-time (sharp track): info
· importer
import result for IQ15-slow-to-recover-time-after-time (galloping track): info
· importer
import result for IQ15-slow-to-recover-time-after-time (stiff fences or high casualties): info
· importer
import result for IQ15-slow-to-recover-time-after-time (chase): info
· importer
import result for IQ15-slow-to-recover-time-after-time (broad): info
· importer
New idea IQ15-slow-to-recover-time-after-time: IQ15: slow to recover time after time (import)
· importer
Every change is an event with an actor: an agent and its version, an engine, a human, or the importer. Current stage: Killed.